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About This Game Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges? New music + new modes + new visuals = CHIME SHARP. Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song. Chime Sharp takes Chime's classic dynamic and updates it for 2015. The core rules are the same but the aesthetic is clean and modern and the game's soundtrack has been completely refreshed. With fifteen new levels, experimental modes, new-era connectivity and sharper ways to play, Chime's finally back -- and it wants to be your new favourite mixtape. a09c17d780 Title: Chime SharpGenre: CasualDeveloper:Ste Curran, TwistplayPublisher:Chilled MouseRelease Date: 19 Jul, 2016 Chime Sharp Cheat chime sharp. chime sharp perfect quad. chime sharp switch. chime sharp tracklist. chime sharp strike mode. chime sharp trophäen. chime sharp guide. chime sharp soundtrack. chime sharp review. chime sharp multiplayer. chime sharp steam. chime sharp songs. chime sharp metacritic. chime sharp gameplay. chime sharp trophy guide. chime sharp test. chime sharp leitfaden. chime sharp ps4 trophies. chime sharp extras. chime sharp download. chime sharp ps4 review. chime sharp ost. chime sharp trophy guide and roadmap. chime sharp roadmap. chime sharp tips. chime sharp ps4. chime sharp game Somehow seems...bland comapred to the original. Still lots of fun, though. I can't recommend this game due to it not having ANY volume options. It's a game built around music and there are no options for volume levels, simple on\/off, effects, etc. I want to listen to my own music while I play since the soundtrack is....ehh.. Meh. After really enjoying Chime, this game is just more of the same but with different songs. Unfortunately, very few of the songs are all that unique or interesting to me.. I bought this game on a recommendation. I was not sure what to expect. I have thoroughly enjoyed putting several hours into this game. It's a very relaxing experience especially with headphones on, but I find the game just as enjoyable without sound. It has a nice bit of challenge and different modes that add to the experience.. Nice game! It's best summed up as "Tetris in zero gravity". It's a bit of an oversimplification, but it's workable. Not going to lie, though, in comparison to Chime Superdeluxe, the track lineup is sort of weak. While SD had big-name electronica producers (Fred Deakin of Lemon Jelly, one half of Orbital, Sabrepulse, Moby) bringing some fantastic tracks in, Sharp is mostly made out of indie composers. The most notable names here are Chipzel and Chvrches, and I'll be honest I'm not even sure about Chvrches. None of the tracks here are bad in any way, but they're often kind of mediocre and fail to match Superdeluxes' fantastic lineup. In additon the gameplay has changed up a bit: Now, there's only 3-minute Standard mode, and 3 new gamemodes. Sharp is the most notable gamemode, as it sticks with this game's theme of trimming edges and minimalizing. There's no time limit in Sharp, but every Fragment you leave counts down your lifemeter. It sounds easier than Standard, but Sharp has every ability to kick your puzzle-lovin' behind. There's also Strike mode, which has a non-extending minute-and-a-half timer, and a quicker timeline. It's kind of weak compared to Sharp, honestly, but a welcome addition. The third mode is Challenge, which I haven't gotten to yet because 3-minute Standard is HAAAAARD, so i'll leave that up to somebody with actual skill to look at. Overall it's got a lot of fun additions, although it's sometimes a bit weak in parts.. It's like Lumines, only with a time limit of 2 minutes to see how much area you can cover with your fusion-making skills. Rad game.. Chime was essentially a perfect puzzle game, and now there's MORE chime! So \u2665\u2665\u2665\u2665ing buy it right now okAlso it has a Kavinsky song. Nice game! It's best summed up as "Tetris in zero gravity". It's a bit of an oversimplification, but it's workable. Not going to lie, though, in comparison to Chime Superdeluxe, the track lineup is sort of weak. While SD had big-name electronica producers (Fred Deakin of Lemon Jelly, one half of Orbital, Sabrepulse, Moby) bringing some fantastic tracks in, Sharp is mostly made out of indie composers. The most notable names here are Chipzel and Chvrches, and I'll be honest I'm not even sure about Chvrches. None of the tracks here are bad in any way, but they're often kind of mediocre and fail to match Superdeluxes' fantastic lineup. In additon the gameplay has changed up a bit: Now, there's only 3-minute Standard mode, and 3 new gamemodes. Sharp is the most notable gamemode, as it sticks with this game's theme of trimming edges and minimalizing. There's no time limit in Sharp, but every Fragment you leave counts down your lifemeter. It sounds easier than Standard, but Sharp has every ability to kick your puzzle-lovin' behind. There's also Strike mode, which has a non-extending minute-and-a-half timer, and a quicker timeline. It's kind of weak compared to Sharp, honestly, but a welcome addition. The third mode is Challenge, which I haven't gotten to yet because 3-minute Standard is HAAAAARD, so i'll leave that up to somebody with actual skill to look at. Overall it's got a lot of fun additions, although it's sometimes a bit weak in parts.. WOW!Chime, the original, was released six years ago?!? Where did the time go?I had no idea a sequel was even on the horizon. I loved the original, this was a no brainer - buy it! I don't need a demo or to read reviews. I know I am going to love it.Sure enough. It is a fantastic successor to the original title.This is more of the same, essentially - which is NOT a bad thing - but with much prettier graphics and now a more three dimensional feel to the musicscapes.Music is totally subjective. So this is a non-argument - but I felt like Chime had a kind of shoegazer jazz vibe to it. Not my cup of tea, but I enjoyed it. I loved For Silence (Orbital fan) but the rest felt lacking to me. This one feels much more vibrant and the music has more of a variation to it. The first also felt a little short. The price was fine. But the replayability was dependent on your love of a particular song or gameboard. This looks like it is going to keep me far more entertained than the repeated sessions of For Silence of old.Good stuff! If you like Tetis style puzzlers, this is right up your alley. It lacks the stress of a failed level - which suits me fine - and trades it for a clock. You can race the clock and cloak the board with your pieces or you can go at it slow and just enjoy yourself. There is no punishment and the reward for filling the board is just additional time - that can be dismissed if you are not feeling competitive.Well worth the buy!. I have to admit, Im not enjoying this game. I loved the first game. This one misses the magic. The music is annoying and repetitive. the songs go from sounding like Old 8 bit NES music to sounding like a rejected Mass Effect sound track... maybe Im just getting old.. Updated Review:This game would be another "meh" review if I could. It's good and all, but it doesn't really excel above what the original Chime did. In fact, the main draw (the music) is actually worse in my opinion, though I haven't seen everything the game has to offer (maybe).The original Chime wasn't very colorful, but that was fine. I liked the understated aesthetic. The new Chime has brighter colors and honestly I find it far harder to look at than the original. So that's one mark against this game. There are two other themes that offer alternatives: color blind mode which is more muted but still kinda ugly on the colors, and BWR which is just Black white and red... that's a bit TOO understated. Make the backgrounds darker and that'd be a good move in my opinion.The original Chime had some really good music in it, stuff you'd find yourself thinking about or humming later. This game? So far there's nothing really great. Only one song even sounded like something I'd want to listen to later and that 's the song by Chipzel. The gameplay is mostly unchanged from Chime, so if you liked Chime's gameplay you'll like this one too, though Chime Sharp has some extra game modes to unlock. I've managed to unlock the "Sharp" mode in the 2nd level and it's a bit more challenging than the standard game. In Sharp mode, you don't have to worry about a timer counting down. Instead you have a set number of lives and every time a stray block gets removed from the board you lose a life. If you play like you do in normal mode, you'll die pretty quickly. Instead Sharp mode rewards players who take the time to think out the best places to set the pieces. Also if you have lost any lives, apparently you replenish them by making perfect quads (which is not easy on some levels)I've heard all but 5 songs in the game so far and I still stand by the comment about the music. Most of the music is kinda lame, or maybe it takes quite a while to build up... Either way the only song that I liked was Chipzel's "Psychonaut" and even that takes a while to build up The BEST addition is the little bar graph at the bottom showing you how much more you have to go to get your next time bonus. If you fail to get the amount of space cleared when the timer runs down, the game is over and your score is presented. If you DO make it though, the game gives you a new timer and you keep going. I actually forget how the original Chime handled it, but I like the graph better anyway. Things I liked: The Bar graph showing how much more space you needed to claim to get your next time bonus It's still chime (with some extras) It worked well with 4K resolutions (I don't even think the original chime had many options for graphics) They updated the scoring so you get bonus points for making a "perfect quad" which leaves no dangly bits behind when it vanishesThings I didn't really care too much for: Most of the music I heard wasn't that great. Absolutely none of it really stood out and only one song that I can't even remember the name of would deserve to be in the original Chime I'm not a fan of the color scheme. I wouldn't care if it was an option but I didn't see a "classic chime" color scheme option. If I find one though I'll edit this out. I feel like some levels had too few shapes to make the game interesting. Ultimately it's still got most of what made Chime fun to play, and maybe you'll like the music better than I did. For me, the best level of Chime was "For Silence" by Paul Hartnoll of Orbital. If there had been one song in this game that hit that level of good to me, I would be far more enthusiastic about this game.

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